Today I have the following tasks:
- Bind hotel rooms to hotel floors via passkey plug-in.
- Create Training Ground maps.
- Implement captcha rerouting feature to trip macros and automation scripts.
I will update this post as I progress.
Update: I have finished the first floor of the hotel. Each room has it's own passkey, which can be taken from the receptionist.
Update: I have finished the receptionist NPC's scripting. It will greet you like this, after you have rented a room from it.
The interface will allow you to add additional days to your lease of the room, change passwords, recover the current one, and find out how long you have left before your lease of the room expires.
Update: Time to do the Training Grounds maps! More details will follow, below.
Training Grounds
The Training Ground maps are a place for players to learn a few new tricks, and get advice/weaponry from a combat trainer.
There will be a large mechanical monster on the exterior maps, which players can raid for more experience and weaponry.
This is the initial layout plan of the interior.
Update: Well, that's me done for today:) I have been making some changes the the thumbnailer, and looking into the captcha security feature I mentioned earlier. I also managed to create the tileset for the Training Grounds - more updates tomorrow;)
Update: Why am I still here? I don't know! Just wanted to add, optimised thumbnailer, but revered output mechanism to a redirect instead of header-controlled dynamic include(less controllable, but at least the images don't flicker, and are locally cached now).
4 comments:
this is what ive been looking for! awesome
It's nice to get comments:P
your work is brilliant i tell ya
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