Tuesday, 25 March 2008

Work Plan for Tuesday, 25th March 2008

My work plan today is simply to finish the to-do list on the previous post.

Here is a screen shot of the department store. As you can see, I am keeping things simple at the moment.

depstore1 There is a recurrent theme in these maps - they all have similar design guidelines.

They have a wall, floor texture, and key elements of the building; in this case, it is the till where you can purchase the products sold at the Department Store. I believe there will be more to these maps as things progress, but since I have only a vague idea about the usage of each building, it would be foolish to put anything precise and detailed on the map itself.

For the sake of expansion, there is an elevator on the top-right of the ground floor, so we can support multiple storey departments.

Update: As you will see below, I have completed the Bar interior map now too. I will probably update this blog at least one more time tonight.

bar1The bar is also very simplistic. Walls, parquet floors, tables, a few doors(for expansion), and the counter.

The next task will probably be to clean up the maps, add important NPCs, and install "Area Info" on places of importance.

Update: Well, I've did a lot more work today than expected! I have created the clearing for the Hovercraft that will allow you to leave the Desert Hideout island, and the Desert Underground, among a few other things.

underground1 The Desert Underground map is a place where you will be able to speak to smugglers, and illegal merchants.

I wouldn't be surprised if the old Mutant Rats were added too - easy enough to do, and adds familiar storyline elements.

 

undergroundpic1 You enter/leave the Underground maps with a rope ladder. At the bottom-left of the map, there is a second rope ladder, which leads to the clearing.

A hovercraft will be waiting to pick you up - for a fee, most likely.

As I said in an earlier post Skull Island will be accessible partially, from sea level to the first level(which has most of the buildings anyway).

hoverport1

Final Update of Today: Well, I can honestly say that this has been one of the most productive days of the past 2 month! I have created the overview graphics for the Bar, Department Store, Astro Port, and the Skull Island map itself.

skullisland1skullislandastro1skullislandbar1 skullislanddepstore1skullislandhotel1underground1

1 comment:

Anonymous said...

very productive with updates impressed and well addressed of new quests