Wednesday, 26 March 2008

Work Plan for Wednesday, 26th March 2008

Well, I have added all of the "Area Info" details to the map, and finished off some of the overview images.

The next step is to connect the Skull Island Hovercraft Bay to the Desert Hideout's Hovercraft Clearing.

Then, I must install the first Merchant NPC(or two) into the Department Store, add the Bartender NPC, Astroport Ticket Desk NPC, etc.

I also need to connect the landing platform of the Astroport to the back of the Astroport Interior map.

skullislandbarinterior1skullislandastrointerior1skullislanddepstoreinterior1 skullislandhotelinterior1

Update: I have fixed the few remaining tileset no-walk glitches, and I've almost finished the Hovercraft Captain NPC.

hovercraftsailor1I have a lot of scripting to do in order to connect the two islands. I think there should be a fee for transport. It would make sense.

I still have to sort out the Astroport's landing platform too.

Update: I have implemented a CAPTCHA system to protect the attack pages from macro attacks. I spoke about doing this before, but I had delayed my efforts on it until recently.

I received reports of several players requesting for macro software to auto-attack. This is unacceptable, and I have preempted their efforts with a random CAPTCHA image that will trip macros.

Cheating is NOT acceptable. If you don't want to play properly, don't play at all, and save us the hassle.

The CAPTCHA won't annoy you too much, because it does not appear on every attack. However, it happens frequently enough to trip up cheaters.

There will be even more measures taken to prevent these irritating individuals in the near future.

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